![]() ![]() activate Include Highlighted Item in Pet Feed Menu after you access pet feed menu once for the to show the item in pet feed menu too. item pointers include the Highlighted and First 80 Item's name and Quantity, examine the pointer structure if you want to add more. to avoid confusion you should deactivate the script and activate it again after loading another save. if you load another save game with fewer skills learnt, the unlearnt skill pointers may show weird values. skills with at least one level would be shown. ![]() use a skill once, or access Skills menu once before activate. Skills Level Pointers ( UNDER CONSTRUCTION) ![]() pointers include: Current/Max Health Points, Current/Max Energy Points, Current/Max Shield Health, Concentration, Critical Chance, Defense, Attack DMG, Magic DMG, Attack SPD and Cast SPD all offsets of the these Base Stats are based on Shinkansen's table. pointer would show the correct value inside the esc menu. hold Shift to attack for x2 hold Alt to attack for x3 instant charge to max regardless of the cast speed instant charge to max regardless of the attack speed use a combat skill once before activate. arrow quantity still decreases but it won't ran out. shield health would still decrease but it won't break. use shield to block once before activate. when the script is activated, max Energy won't be decreased when the activation skills (e.g. should DISABLE the activation skill before you activate this script. use an activation skill once before activate. use skill / cast spell once before activate. I’m actually super excited to get started on this for real.Updated a table I posted on CEF for v0.700a of. I Love You, Colonel Sanders! Long Live the Queen Some More Visual Novel Inspiration Amnesia Hatoful Boyfriend It also doesn’t need as much programming knowledge as the more technically complex action RPG genre, and as such, I should be able to make most of this game on my own while Teddy and Fred finish up SoG. I picked the Visual Novel genre because it’s very heavily reliant on graphics and writing, which happen to be what I enjoy the most. If I manage to finish it before we start the next project, it’ll be released as a companion piece to the Secrets of Grindea world, and if not, I’ll continue working on it on my free time until it is completed. Fred and Teddy, on the other hand, still have a number of things they need to finish and this leaves me with with quite a bit of time before we can start discussing our next project together.Īnd so, we’ve decided that instead of twiddling my thumbs I’ll start making this visual novel and we’ll see how far along I can come before they’re done. In fact, that’s the reason why I’m making this – I’ve more or less finished all there is for me to do on Secrets of Grindea save bug testing and updating already existent graphic assets. While it’s true that our main focus within Pixel Ferrets has been (and probably still will be) top-down Pixel Art games, this as of yet untitled Visual Novel won’t exactly be a Pixel Ferret game. In doing so, the player transforms the story and the fate of those involved in it depending on their choices.Ī lot of Visual Novels involve romance, but not all.Īviary Attorney, a visual novel and one of the best games in existence, if you ask me. If you’re unfamiliar with the genre, a Visual Novel is a game genre where most of the story is told through text or dialogue and where the player’s main interaction is choosing what to say or do in certain situations. A Visual Novel is, after all, quite a leap from an action RPG! What is a Visual Novel? ![]() So, you’ve heard that I’m going to make a Visual Novel spinoff for Secrets of Grindea. ![]()
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