![]() Prince of Persia: The Sands of Time is a 2003 action-adventure video game developed and published by Ubisoft.My Kingdom for the Princess 4 - Level 1.1 Walkthrough A play-through of My Kingdom for the Princess 4* Level 1.1. Revealed in March 2003, it was released on the Game Boy Advance, PlayStation 2, GameCube, Xbox and Microsoft Windows in November 2003. ![]() #Level 4.5 my kingdom for the princess 2 windows The Sands of Time is a reboot of the Prince of Persia series created by Jordan Mechner. #Level 4.5 my kingdom for the princess 2 series Mechner served as creative consultant, designer, and scenario writer for The Sands of Time. The game follows an unnamed Prince whose father sacks an ancient city at the instigation of a traitorous Vizier. During the attack, the Prince obtains an artifact called the Dagger of Time, while his father's army captures an hourglass containing the mysterious Sands of Time. Visiting the palace of the Sultan of Azad to present the Sands as a gift, the Vizier tricks the Prince into releasing the Sands, transforming the people of Azad into savage monsters under his control. Together with Farah, a young Princess who knows the power of the Sands, the Prince works to correct his mistake and foil the Vizier's evil plans. The gameplay revolves around the Prince's platforming abilities, broken up by fights with the creatures created by the Sands. After Mechner was brought on board, production began in June of that year.Ī key mechanic in the game is using the Dagger to rewind time if the Prince makes a mistake while platforming and use it to kill and freeze enemies.Ĭoncept work began in spring of 2001, after Ubisoft acquired the Prince of Persia catalog. After the initial story draft was scrapped as it was too complex, the team began with four guiding concepts, including the ability to rewind time: this idea grew into the Dagger, the Sands, and the various powers related to them. Mechner's script drew inspiration from the Shahnameh, with the main focus on creating a simple narrative that worked with the pace of gameplay. ![]() The game used Ubisoft's Jade engine, originally designed for Beyond Good & Evil, another game published by the company. Production was troubled, with the team facing problems with the engine structure and delays with environment assets, while also managing to create an effective tester network to seek out the game's bugs. In 2004, a version for mobile phones was developed and published in North America by Gameloft. Upon release, it received critical acclaim, being nominated for and winning numerous awards and has been recognized by many as one of the greatest video games of all time. Sales of the title were initially slow, but it eventually became a commercial success. Its success prompted the development of a sequel, Prince of Persia: Warrior Within, which was released in November 2004. Further games set in the Sands of Time continuity have been developed, and it is generally cited as the reason for the Prince of Persia series' return to fame. ![]() As of 2014, the game has sold over 14 million copies worldwide, across all platforms. A remake of the game was announced at Ubisoft Forward 2020, and was scheduled to release for Microsoft Windows, PlayStation 4 and Xbox One in 2023. However, the remake is still in development and has since been delayed until further notice. The Prince in combat with Sands Monsters. Shown are the battle interface and the Dagger's available Sand chambers. Prince of Persia: The Sands of Time is an action-adventure puzzle-platformer. The player controls the main protagonist, an unnamed Prince from a kingdom in Persia. #Level 4.5 my kingdom for the princess 2 windowsĮnvironments are seen through a controllable third-person view.#Level 4.5 my kingdom for the princess 2 series. ![]()
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